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The LazerTag brand name was created by the toy company Worlds Of Wonder in 1986, appearing at approximately the same time as the home version of the Photon brand. The Lazer Tag brand name was acquired by Shoot The Moon Products of Pleasanton, CA after Worlds Of Wonder ceased operation in late 1990. Since then, the brand name has been licensed to Tiger Electronics from 1996-1998 and to Hasbro from 2004-present.
Hasbro
Like Photon, Worlds of Wonder's Lazer Tag brand also inspired a TV series. The animated series Lazer Tag Academy was produced by Ruby-Spears Productions, with one season airing on NBC from 1987-1988. Three Choose Your Own Adventure-style books were released based on the game as well. The last Lazer Tag commercially produced was the Laser Tag Team Ops (LTTO) system. It is currently discontinued (as of June 2008) despite having a strong following amongst enthusiast circles. Remaining stock of LTTOs are selling at more than twice it's RRP on Amazon by dealers. However, Hasbro has announced the future generation of the LTTO tagger, known to enthusiast circles as the Phoenix LTX. The Phoenix LTX features mechanical recoil, a built in vibration system, and a physical ambidextrous clip release/reload. It is expected to have the same range and accuracy in broad daylight as the LTTO system - which sets it apart from other consumer grade systems in the market. A virtual green laser scope is built in to the unit to facilitate aiming.
The first Generation of LazerTag was very exciting game to play. A phaser pistol that used an ifra-red beam, with a red-dot scope. It had a selection for a wide or narrow beam. A silver-metallic vest was worn which included the target sensor, the sensor would light up when hit & with each hit it would pace faster & faster. The target sensor could also be removed for target training. LazerTag also had a very cool silver-metallic helmet that was identical to the one worn on the cartoon. A rifle was also available for the first generation of LazerTag but was not as popular as the much ligher pistol even though it had a greater range. It sold for far more than the pistol as well.

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Laser tag is a team or individual sport where players attempt to score points by engaging targets, typically with a hand-held infrared-emitting targeting device. Infrared-sensitive targets are commonly worn by each player and are sometimes integrated within the arena in which the game is played. Since its birth in 1979, with the release of the Star Trek Electronic Phasers toy manufactured by South Bend,[citation needed] Laser tag has evolved into both indoor and outdoor styles of play, and may include simulations of combat, role play-style games, or competitive sporting events including tactical configurations and precise game goals. Although the name implies the use of lasers, real lasers are generally not used except as aiming devices. The actual transmitting element of almost all laser tag gear is an infra-red Light Emitting Diode similar to those used in household remote controls.
The term laser (or lazer) is generally a marketing device. The computerized targeting device wielded by a player commonly emits a brief infrared beam which carries an identifying signal, and the target(s) record the signal when they are hit by the beam. In many cases, the targeting device also houses a visible laser to assist the player in aiming. Laser tag is similar to paintball, airsoft and other simulation-shooting or targeting sports, but diverges in its reliance on a computerized control system. The computer system provides score tracking as well as enforcing some rules of engagement - such as an enforced period when a player is unable to shoot after being hit by another player, or discounting all friendly fire. Most laser tag equipment may be used for one style of play, rules, timing and goals, known as a game format, then switched rapidly to another game format. Differences can include switching from solo to team play, or from direct player interaction to siege-style rules, with the software altering both general game play and equipment behavior. Many modern laser tag systems allow for different characteristics to be applied on a per-individual or other basis, based on game progress or personal in-game performance, allowing for even greater customization.
Laser tag requires specialized, sturdy electronics, and usually requires computing power and unique software for scoring. Proprietary equipment is created by a number of manufacturers. Some suppliers offer everything from personal equipment to interactive arena components such as "mines" or "bases", to real-time scoring displays, interactive "virtual antagonists" and physical arena construction. There are also open specifications for creating laser tag equipment by the hobbyist, such as the MILES system & EWoW, which have also been embraced by some manufacturers. Laser tag is popular with a wide range of ages. Laser tag is considered to be less painful than paintball due to the lack of physical projectiles, while indoor versions may be considered less physically demanding because many indoor venues prohibit running or roughhousing. As of 2008, there are no known professional laser tag players, with the exception of Dwight K. Schrute of Scranton, Pennsylvania. There are amateur tournaments in several countries, featuring one or, occasionally, multiple laser tag systems.

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LazerTag: Next Generation:
Why spend over $200 for the latest in LazerTag when you can get it now from www.animeiai.com for under $80. That is over 60% less than some other retailers on the market with the same product.
Weapons Specs:
The Phoenix LTX is the first tagger to be released in the revamped Lazer Tag line from Hasbro. It includes the basic Phoenix LTX pistol, a Shot Blast front accessory, and a plug and play Video Game front accessory for solo play. The Phoenix LTX has built-in fire recoil and hit vibration tactile feedback, as well as a removable green-dot sight, similar to the LTTO Virtual Scope. The debut set included two Phoenix LTX taggers in blue and gold colorations, two Shot Blast attachments in matching blue or gold colorations, and one video game attachment in matching blue. The newly desinged shot-blast attachment fires a special wide/short shot for up to 3 tags of damage; the shot-blast attachment turns your Phenix LTX into a virtual shotgun. Gun features include built in Fire Recoil and Hit vibration, including a green dot pin-point site. Players using a Phoenix LTX can also join LTTO hosted games. Hit light in the receiver dome lets players know when they've tagged another player. Large grip comfortable for most hand sizes. Manual reload requires player to perform reload action, this was done to create another element to the combat environment.
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There are dozens of different manufacturers of Laser Tag equipment, such as LaZer Runner, Ultrazone, Darklight, LaserStorm, LaserTron, LaserQuest, LaserTrek, LaserGame, Q-Zar, etc. Each system has somewhat different equipment design, mechanics, game play, and rules. Most systems sell the rights to use the equipment in lieu of operating their own sites, however there have been a few exceptions such as Photon, Lasertron and LaserQuest. Arenas typically are large dark rooms lit by black lights with many walls or other obstructions to clutter the field. Many are multi-level or themed to look 'futuristic' or like an 'urban jungle' or other design. Laser Tag also exists in an outdoor incarnation played on fields similar to paintball. Individual Laser Tag systems often develop active tournament scenes. Unfortunately, due to the business practice of manufacturers not owning sites, these scenes tend to last only a few years and are player-organized and run. Ultrazone, when it had corporate-owned sites, ran tournaments up until about 2000. Laser Quest, with corporately-owned sites across North America, have operated the North American Challenge since 1995 and many local tournaments throughout the year. LaserForce has also maintained an international tournament scene for many years. LaserTron has also supported a tournament program for the past three years. LaserStorm may have the most successful tournament scene, as they have regularly held ongoing regional tournaments in Pennsylvania, Ohio, Colorado, Michigan, Florida, Kansas, California, Wisconsin, and New York for the past decade. The "LaserStorm National Championship" has also been played for over a decade, with the best teams from those regions traveling to one chosen host site every summer for a week long tournament to crown the yearly National Champions, and the best player in the country. The most recent Laser Storm National Tournament took place in Holland, Michigan, from July 24th - July 27th 2008, with Florida team "Unleashed" taking the 1st place title for the 3rd time.
Armageddon, a multi-system tournament has operated since 2000 giving players of many diverse systems the opportunity to play against each other in 10 or more different systems to see who is the best "cross-system" player. The tournament was founded by Ricky Vega in Dallas, TX and changes location every few years. In 2000, 2001 and 2007 the tournament took place in Texas, in 2002, 2003, and 2006 it took place in Maryland, and in 2004 and 2005 it took place in Ohio, New York, and Canada. It will be taking place in the NY-NJ region in 2008. Armageddon takes place every year on the week of July 4th. 6-8 teams of 8 players per team compete over a four day period on 8 different systems. Players from all over the world travel to Armageddon to test their skills against each other. In 2007 alone players from the United States, Canada, Sweden, and the U.K. were all in attendance. Laser tag systems vary widely in their technical capabilities and their applications. The game mechanics in laser tag are closely linked to the hardware used, the communication capabilities of the system, the embedded software that runs the equipment, the integration between the player's equipment and devices in the facility, the environment, and the configuration of the software that runs the equipment. The resulting game play mechanics can result in anything from the highly realistic combat simulation used by the military to far fetched scenarios inspired by science fiction and video games. Rate of fire, objectives, effects of being "tagged", and other parameters can often be altered on the fly to provide for varied game play. Along with death matches, where one team tries to get the members of the other team "out", many laser tag venues hold "tactical missions". These tactical missions are usually comprised of various objectives and missions. Capture the flag is a more popular tactical mission. This where a player steals the opponents flag and takes it back to their own base in order to score a point or win the match (depending on score system). Another popular tactical mission is protect the VIP. The team with the VIP must hide and conceal him for 10 - 30 minutes while the opposing team tries to assassinate the VIP within the given time limit. At their core, laser tag systems typically use infrared signaling to track firing of the laser.
In indoor play, a visible laser combined with theatrical fog typically provide the visual effect of firing, while having no actual role in transmitting the fire signal. In all but the most basic of systems, the infrared signal sent by the laser when it fires is encoded with information such as the identity of the pack from which it originated. This coding allows for scoring and may also act to discourage interference from unauthorized devices in the playing area. Indoor laser tag is typically played in a darkened arena run by a commercial laser tag operator. The packs are tightly integrated with the devices inside the arena. The arena devices, and the packs themselves may be linked into a control computer for scoring and control over game parameters using radio equipment or infrared links. The game computer often serves to control other game effects and to manage player scores. The dimensions of an indoor laser tag arena makes for close quarters, so there is a large design focus on performance and game play under these conditions.
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